

It also never stops being painfully obvious that Moebius is a point-and-click adventure. The analyses generally aren’t terribly difficult so it’s not as though you’re likely to spend much time with them anyway, but the realization that you literally cannot fail at the game’s most central mechanic really sucks the urgency out of it. There’s no penalty for blowing it, no lost conversation options or need to find another, more difficult way to get the job done you just keep trying until you get it right. You can get it wrong, but doing so only results in being told you chose incorrectly and must try again. The idea is to determine if a person has any connection to famous figures from the past, and the process of narrowing down a large pool of candidates to a single individual is a pretty cool bit of puzzling – until you realize that you can’t get it wrong. As part of his investigation, Malachi must analyze many of the people he meets, collecting “data points” about their lives and then comparing them to real-life people throughout history. It’s a unique talent that earns the attention of FITA, a secretive government agency that recruits him to investigate a young woman who’s been murdered in Venice: Not the murder itself, but the victim, a strange distinction that’s central to the story and so of course isn’t clarified until much later. He serves a very exclusive and wealthy clientele, traveling around the world to tell them whether they’re investing in genuine and valuable antiquities or being fleeced by shady con-men. Moebius: Empire Rising is played, mostly, as Malachi Rector, an antiques dealer and appraiser who fits nicely into the character archetype that’s grown popular in television shows from House to Elementary: socially maladroit but so sparklingly brilliant that people put up with his brash rudeness. There’s a potentially good story in there somewhere, but it’s laid low by awkward plot twists, paper-thin characters and a slavish devotion to old-fashioned adventure game mechanics.

Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.Jane Jensen’s Moebius: Empire Rising is billed as a metaphysical thriller, but it’s really not very thrilling at all. Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. government hire him - a dealer of high-end antiques - to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him? When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. This thrilling new adventure game from master storyteller Jane Jensen ( Gabriel Knight, Gray Matter) and Phoenix Online Studios ( Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
